i am a Senior Technical Artist and Realtime Visualization Specialist with over 25 years of experience in 3D graphics, visualization, and real-time applications. I help companies turn complex CAD data (STEP, IGES, etc.) into compelling Unreal Engine experiences for industrial use cases such as product and plant visualization, simulators, VR/AR training, and interactive sales tools.

Over the years I have built numerous end-to-end realtime pipelines, covering data reduction and optimization, shading/lookdev, lighting, Blueprints-based interactivity, and deployment to PC, iOS/iPad, and Meta Quest. I enjoy combining solid technical workflows with modern AI tools for image and video generation to prototype faster and deliver high-quality results more efficiently.