SINUS_87://MODex was created out of pure nostalgia — and as a way to learn and explore Claude as a creative coding partner. It combines the spirit of the Amiga demo scene with a modern interactive web experience.

At its core, the Amiga and its Soundtracker culture played a hugely important role in the evolution of electronic music and computer-based creativity. The .MOD format gave musicians and coders a shared language — compact, expressive, and deeply tied to the visual and sonic identity of the era.

With SINUS_87://MODex, .MOD files can be loaded and played back directly, including drag-and-drop support. Entire folders of .MOD files can also be queued and played one after another. The experience is framed by a fully editable sinus text scroller, where amplitude, phase, and speed can be adjusted to recreate the classic Amiga demo feel. Custom .TXT files can be loaded and displayed in the scroller, and the visual presentation can be switched between several authentic Amiga-style backgrounds, including a bouncing Amiga ball, vector 3D, blitter effects, and copper effects.

As a Senior Technical Artist, I see Claude as a completely new way to bring ideas to life — faster, more directly, and with far more room to experiment. It opens up fresh creative paths and makes it possible to transform concepts into working interactive experiences with greater speed and precision.

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GLB_Bounce_Studio is a browser-based experimental playground for real-time motion, sound, and computer graphics. Created with Claude AI, it became my first fully working application in just a few days — proving how powerful AI-assisted development can be when combined with strong technological expertise in computer graphics and interactive systems.

It lets users import GLB meshes and bring them to life through physics simulation inside a scalable collision space. That space can be animated with the mouse or driven directly by audio, turning static 3D assets into dynamic, reactive motion.

The app supports MP3 and WAV import, microphone input, and real-time system audio, making it possible to build audiovisual interactions directly in the browser. On every mesh collision, particles can be emitted in real time, while a complex inter-particle network creates rich, connected structures reminiscent of tools like Particular in After Effects.

Users can also customize the UI colors to match their own style and workflow. And this is only the beginning — more features are already on the way.

Check it out: