Substance Designer – first doodles …

Today i started using substance designer, a tool to create cool shaders/textures.
But instead of creating fancy shaders with a nice worn metal look, i was seeking for something
complete different. My goal is to generate structures which can be used as a texture and changed in my host application „modo“ to generate complete different results.

The rendered image can or should then printed on t-shirts.
Freaky, i know. But the R&D has a background, it is part of a training i have to do soon.

The images here are made out of one texture i have created in substance, the user is able to change
predefined options like the structure size, rotation, number of lines and more. But not just by simply increasing the number of uv-tiles or the plain texture rotation, the substance controls way more!

Crazy stuff, crazy stuff …